Designing Games is like developing a product only that the main cause is entertainment. If it’s not fun, nobody plays it. The game designer has the challenge to assume that his/her game rules, makes the game more entertaining, but this is decided by the player. It is a very hard lesson to learn and to admit. In this workshop we will change common games to see how they affect the behaviour and user experience.
The Playcentric Game Design Approach is an iterative process for developing games and focussing on your target audience. In this course we use a simplified model how the player experience (user experience) and the game rules are connected. With this model in mind we start to develop new game rules and see how the affect changes the fun. As game designer you assume that your rules work, but in reality it is quite often the opposite. This can be sometimes devastating, but it is a necessary lesson to become a good design. We start with common games, establish the core game mechanics and extend, reflect, create and playtest too learn how the change affect and change the game. We inspect the “way of playing” which results in the player experience. It is an easy way for a new audience to get an impression what the Art of Game Design is about … and most of all it is a lot of fun. Because in games some conditions of product development are fixed, that last part of this workshop will be a translation and comparison to product development.
MDA Framework for designing games
The Game Designers Mindset
Game Design Practice I
Playcentric Game Design Approach
Game Design Practice II
Fun and Play
Game Design Practice III
Parallels to Product Development & Agile